Try these great housing layouts if you want to play Pharaoh but find the way the AI moves annoying.
For many people who are new to Pharaoh: A New Era, the way the AI figures out where to go might seem backwards by today’s standards, since every NPC just turns off their brain when they come to an intersection. There’s also no AI that tells them where they need to go on its own. But this is how the designers of the game want players to plan their moves.
The “dumb” AI in Pharaoh is just a puzzle for people who have played the city builder game before. And they have come up with some of the best housing layouts in Pharaoh to make the most of space and use the pathfinding (or lack thereof). Make sure to follow these housing layouts to stop people from just hanging out and causing society to fall apart.
Straight Line Block
Many people think that the line is the best way to build houses in Pharaoh because players can put everything on one street. On one side are the homes, and on the other side are the services. If the line gets too long, some empty spaces could be given to housing. It makes sense to put a Roadblock at the end of the line that leads to an intersection.
With this layout, players don’t have to worry about service NPCs wandering off. But it isn’t the most adaptable design. Line blocks are rigid and don’t always fit well on maps. Especially when rivers, rocks, forests, and other god-made obstacles or disasters are present. Also, the line can’t be made too long.
Donut/Double Loop Block
The “donut” or “double loop” block works well and can even encourage people to live close together. If there are enough open spaces for two closed square roads to fit. On the second layer of space are the homes, and on the innermost layer are all the services. The Roadblock is put at the point where the two road loops meet.
This keeps service walkers from going off the outer road loop, so they can only go to and from their homes. Then, players can connect industrial blocks to the outer road loop so that NPCs looking for work can easily find homes and people to hire without having to go to separate worker ghettos.
Players will need a lot of space for the inner and outer layers. So it’s not a good idea for maps that are too small or uneven.
This kind of housing layout looks like a single pipeline. That forces services to walk only one road, like the donut and straight line blocks. It uses the fact that service buildings only have to be next to one road cell to be considered “connected.” Both ends of the road have roadblocks.
Service walkers will also pass by all of them because of where they are placed. The design is flexible, but players can’t make this block too big or too long. If the roads are too long, service walkers won’t go in the opposite direction. It’s best to just use the size shown in the picture.
It’s also important to note that this kind of block still has room on the sides for estate housing.
For the homes of rich people, players need something a little different and bigger. This is like a “donut block,” where almost all of the services are on the inside of the road so that people can only go one way. Since players are given more space, some of the services can be put on the side of the road.
The Roadblock makes sense to be put at the intersection that leads away from the road loop. With this type of design, the houses can grow into estates and have as much space for gardens and statues as the owners want. Most of the time, players will only need one of these blocks, since the rich and people. Who live on estates in this game are lazy leeches.
This is one of the most flexible designs if players want their own fancy block that leads to their own in-game palace. It looks like the uppercase letter “i.” (with the serif). The palace is at the bottom end, and there is a Roadblock at the bottom intersection to stop service walkers from leaving.
The great thing about this design is that if players want to. They can easily turn it into an estate or a block of expensive homes. They just need to change a few of the places where people live. Also, it’s important to keep it as small as possible while still being able to hold about six estates. If the roads are too long, the service walkers might get lost at the top intersection.
This block design is the result of having months or years of experience and figuring out how to get the most out of a design. It’s one of the most useful ways to set up a house in Slope Game, and it can bend or curve to fit the land while still making the most of the space. Players can start with a square block with a loop around the housing areas.
If the land doesn’t allow for that much space, players can just bend some of the roads and change where the houses are. They won’t lose much, and they can still put the services inside the loop or in a small segment to make the difference clearer.
Industrial Ghetto Block
In Pharaoh, industrial areas are usually kept separate because these buildings can lower the value of the land and make people less likely to build homes there. They still need access to nearby homes, so instead of connecting them to the main residential areas. Some players have made poor ghettos with just a few homes to make sure that industrial buildings have a steady supply of fuel.
This is also a loop, but instead of putting a house at the corner, players will build a couple of shacks. Make sure to give them the bare necessities, like basic doctors, fire stations, architects, police, and a basic well. And be a caring person and don’t tax them while they’re in this state.
You can play Pharaoh: A New Era on Microsoft Windows.